My favorite part of working on Out of Stock! was the customisation system. I worked on the player characters during the proof of concept phase and was able to improve it in 2 month during summer.
I created the 100+ meshes of accessories, outfits and bodies as well as their textures and rig.
Thanks again to Juliette Blondel for her help on the characters and artistic direction!
Old custom menu compared to the new one. Music by Eliot Transon.
Using CAT Rig in 3DsMax, the skeleton supports all kinds of skins.